My name is Justin Mann. I have been creating conceptualized languages since I was a young teen with the meanest sense of linguistics and have not stopped through into my adult life. Today, I possess a combined bachelor's degree in Psychology and Linguistics from the University of Calgary, with a specialization in phonology and experience in North Germanic, Japonic and Algonquian languages.
My first introduction to any second language was Blackfoot in elementary school: a First Nations language, possibly the oldest living language of the Algonquian family, spoken by some five thousand people in Southern Alberta and Northern Montana. I later began to learn Japanese and Swedish using free online resources, and in university got the opportunity to further my knowledge of Blackfoot and of Old Norse. My introduction to conlanging, however, was through Richard A. Watson's "D'ni" for the MYST universe created by Cyan Worlds when I was fourteen years old. Since then, my addiction to linguistics has been insatiable.
Now that I have my degree (2013), my focus remains primarily on learning Blackfoot and researching Scandinavian phonological trends. My conlangs reflect these interests, but also my interest in non-human articulators and the phonologies these might produce. As a writer, I get the greatest enjoyment from testing out my conlangs by writing prose and poetry in them; it is important to me that each of my languages have a unique culture that is expressed in every linguistic tier, from phonology through syntax and semantics.
I hope you enjoy what is here, and if you yourself are a language creator, I wish you the best of luck in your endeavours as well.
Grammars and Lexicons
- Asuran - Original language for the "asura" species created for the Guild Wars universe by Arenanet and NCSOFT. Isolating, logical head-final language using a unique, mathematical form of declension and conjugation. Complete with a non-Roman alphabetic writing system and font. (2013)
- Fyelli - Language of the Fyelli people: massive, bestial builders and conquerors from the mountains. Pseudo-anthropomorphic phonology, afforded more dorsal consonants and a lack of labial or rounded phonemes. Large vocalic inventory with numerous falling diphthongs. Isolating morphology, though with complex determiners/case markers. (2012)
- Mantis - Language created for a violent, insectoid alien species from FTL: Faster Than Light, based on a couple words depicted in the original game. Agglutinating with an extensive noun class system and a painful phonology that includes clicks and three distinctive vowel lengths. (2014)
- Oekin - Language of the various otter-like tribes of the Minwan Basin. Novel non-human phonology loosely based on mustelid articulators. Morphology inspired by Spanish and using a simplified Austronesian typological alignment. (2013)
- Sehali - Spoken by the reptilian desert sailors that occupy much of the Miuxleb Plains. Secondary-articulation-heavy phonology inspired by Arabic, Irish, and Russian, with a complex system of verbal derivation. (2015)
- Taðýric - Ongoing effort to codify my own idea of the most beautiful language. Phonology inspired by Swedish, Icelandic, Finnish, and Blackfoot. Polysynthetic morphology heavily influenced by languages of the Algonquian family. (2014) A similar, previous project is documented here as Mésylþo.
- Ta'agra - Accurate reconstruction based on samples provided by Bethesda Softworks for the Khajiit race of the Elder Scrolls universe. English-like phonology, agglutinating morphology, with an interesting take on pronouns. (2013)
- T'iksk - Casual project with a high number of nuclear consonants. Grammar made to be relatively easy to learn by English-speakers for a larger project that is on hiatus. (2012)